I worked as Environment Artist on the whole game and in particular:
- I modeled and textured several environments and props of chapter 1, chapter 2 and chapter 3;
- I polished and optimized the textures for the PS2, PSP and Wii version of the game .
- I created new environment collisions for the PS2, PSP and Wii version of the game because the control system was different from the PC version (the PC game uses a point and click control system while the consoles game uses a direct control system).
I also worked as Level Designer on chapter 3, scripting gameplay events and cinematic sequences (using Vicious engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.