Diabolik – The Original Sin is an adventure game for PC, PS2, PSP and Wii developed by Artematica Entertainment.
The game events are inspired by the famous Italian comic series Diabolik.
This game has been the very first multi platform game developed by Artematica Entertainment.

  • Developer: Artematica Entertainment
  • Platforms: PC, PS2, PSP, Wii.
  • Software used: 3ds Max, Photoshop, Vicious Engine.
  • Year: 2007

I worked as Environment Artist on the whole game and in particular:

  • I modeled and textured several environments and props of chapter 1, chapter 2 and chapter 3;
  • I polished and optimized the textures for the PS2, PSP and Wii version of the game .
  • I created new environment collisions for the PS2, PSP and Wii version of the game because the control system was different from the PC version (the PC game uses a point and click control system while the consoles game uses a direct control system).

I also worked as Level Designer on chapter 3, scripting gameplay events and cinematic sequences (using Vicious engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.

Below you can find the following content:

  • Several in game screenshots of the environments I worked on;
  • Chapter 1 gameplay video: skip to minute 1:35 (Italian audio and text).
  • Chapter 2 gameplay video (Italian audio and text).
  • Chapter 3 gameplay video (Italian audio and text).
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Project info

Diabolik – The Original Sin is an adventure game for PC, PS2, PSP and Wii developed by Artematica Entertainment.
The game events are inspired by the famous Italian comic series Diabolik.
This game has been the very first multi platform game developed by Artematica Entertainment.

  • Developer: Artematica Entertainment
  • Platforms: PC, PS2, PSP, Wii.
  • Software used: 3ds Max, Photoshop, Vicious Engine.
  • Year: 2007
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Work done

I worked as Environment Artist on the whole game and in particular:

  • I modeled and textured several environments and props of chapter 1, chapter 2 and chapter 3;
  • I polished and optimized the textures for the PS2, PSP and Wii version of the game .
  • I created new environment collisions for the PS2, PSP and Wii version of the game because the control system was different from the PC version (the PC game uses a point and click control system while the consoles game uses a direct control system).

I also worked as Level Designer on chapter 3, scripting gameplay events and cinematic sequences (using Vicious engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.

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Content shown below

Below you can find the following content:

  • Several in game screenshots of the environments I worked on;
  • Chapter 1 gameplay video: skip to minute 1:35 (Italian audio and text).
  • Chapter 2 gameplay video (Italian audio and text).
  • Chapter 3 gameplay video (Italian audio and text).
IN GAME SCREENSHOTS
GAMEPLAY VIDEOS - CHAPTERS 1, 2, 3

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