This environment has been developed as a personal project to improve my modular modeling and texturing skills.
Overall I created 20 different modular meshes and 4 sets of modular textures.
Each texture set is composed by a 1024×1024 Diffuse, Normal and Specular textures.
Each modular mesh always uses only 1 texture set.
The final environment has been assembled in the Unreal Development Kit.

  • Software used: Maya, Photoshop, Xnormal, Unreal Development Kit.
  • Year: 2013
  • Each modular mesh has been modeled and UVed in Maya.
  • CrazyBump has been used to create most of the Normal Map textures.
  • Photoshop has been used to create the Diffuse and Specular textures as well as to refine most of the Normal Map textures.
  • The final environment has been assembled in the Unreal Development Kit using the modular meshes and textures previously created.

Below you can find the following content:

  • Several screenshots taken in game from the UDK scene;
  • Several images of the modular components taken from the UDK asset library.
  • Diffuse, Normal and Specular textures of the modular components.
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Project info

This environment has been developed as a personal project to improve my modular modeling and texturing skills.
Overall I created 20 different modular meshes and 4 sets of modular textures.
Each texture set is composed by a 1024×1024 Diffuse, Normal and Specular textures.
Each modular mesh always uses only 1 texture set.
The final environment has been assembled in the Unreal Development Kit.

  • Software used: Maya, Photoshop, Xnormal, Unreal Development Kit.
  • Year: 2013
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Work done
  • Each modular mesh has been modeled and UVed in Maya.
  • CrazyBump has been used to create most of the Normal Map textures.
  • Photoshop has been used to create the Diffuse and Specular textures as well as to refine most of the Normal Map textures.
  • The final environment has been assembled in the Unreal Development Kit using the modular meshes and textures previously created.
+
Content shown below

Below you can find the following content:

  • Several screenshots taken in game from the UDK scene;
  • Several images of the modular components taken from the UDK asset library.
  • Diffuse, Normal and Specular textures of the modular components.
UDK SCREENSHOTS
MODULAR COMPONENTS
MODULAR COMPONENTS TEXTURES

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