Julia – Innocent Eyes is an investigation adventure game for PC and Nintendo DS developed by Artematica Entertainment.
The game events are inspired by the famous Italian comic series Julia.
Initially the game was also meant to be developed for Xbox 360 and Wii: then during the development the consoles have been dropped for technical and publishing reasons.

  • Developer: Artematica Entertainment
  • Platforms: PC, DS.
  • Software used: 3ds Max, Photoshop, Virtools Engine.
  • Year: 2010

I worked as Environment Artist on the whole game and in particular:

  • I modeled and textured several environments and props of chapter 2 and chapter 5;
  • I polished and optimized models and textures around the whole game.
  • I created the environment collisions for most of the chapters.
  • For the DS version of the game I created the 2D environment backgrounds, the characters and the props sprites rendering the 3D assets.
    The characters sprites where then animated by our animator Luca Iannarelli.

I also worked as Level Designer on most of the chapters, scripting gameplay events and cinematic sequences (using Virtools engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.

Below you can find the following content:

  • Several in game screenshots of the environments I worked on;
  • Gameplay trailer video (Italian audio and text).
  • Chapter 1 gameplay video (Italian audio and text)..
  • Nintedo DS gameplay video: skip to minute 3:23 (Italian audio and text).
    [NOTE] I apologize for the very low quality of the Nintendo DS gameplay video but because this version of the game has never been released this is the only available footage to date.
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Project info

Julia – Innocent Eyes is an investigation adventure game for PC and Nintendo DS developed by Artematica Entertainment.
The game events are inspired by the famous Italian comic series Julia.
Initially the game was also meant to be developed for Xbox 360 and Wii: then during the development the consoles have been dropped for technical and publishing reasons.

  • Developer: Artematica Entertainment
  • Platforms: PC, DS.
  • Software used: 3ds Max, Photoshop, Virtools Engine.
  • Year: 2010
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Work done

I worked as Environment Artist on the whole game and in particular:

  • I modeled and textured several environments and props of chapter 2 and chapter 5;
  • I polished and optimized models and textures around the whole game.
  • I created the environment collisions for most of the chapters.
  • For the DS version of the game I created the 2D environment backgrounds, the characters and the props sprites rendering the 3D assets.
    The characters sprites where then animated by our animator Luca Iannarelli.

I also worked as Level Designer on most of the chapters, scripting gameplay events and cinematic sequences (using Virtools engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.

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Content shown below

Below you can find the following content:

  • Several in game screenshots of the environments I worked on;
  • Gameplay trailer video (Italian audio and text).
  • Chapter 1 gameplay video (Italian audio and text)..
  • Nintedo DS gameplay video: skip to minute 3:23 (Italian audio and text).
    [NOTE] I apologize for the very low quality of the Nintendo DS gameplay video but because this version of the game has never been released this is the only available footage to date.
IN GAME SCREENSHOTS
GAMEPLAY VIDEOS

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