I worked as Environment Artist on the whole game and in particular:
- I modeled and textured several environments and props of chapter 2 and chapter 5;
- I polished and optimized models and textures around the whole game.
- I created the environment collisions for most of the chapters.
- For the DS version of the game I created the 2D environment backgrounds, the characters and the props sprites rendering the 3D assets.
The characters sprites where then animated by our animator Luca Iannarelli.
I also worked as Level Designer on most of the chapters, scripting gameplay events and cinematic sequences (using Virtools engine scripting language), as well as playtesting the game levels to debug and refine the gameplay.