This asset has been developed as high poly modeling and rendering exercise.

  • Software used: Maya, Mental Ray, Photoshop.
  • Year: 2010
  • The asset has been modeled and UV mapped in Maya.
  • Mental Ray shaders have been used for most of the materials.
  • Photoshop has been used to create several detail textures, like the cloth, the hilt inner material and the scratches on the blade.
  • The final image has been rendered in Maya using Mental Ray.

Below you can find the following content:

  • Two images of the asset rendered with Mentalrey;
  • Two images showing the wireframe of the asset (taken from the Maya viewport).
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Project info

This asset has been developed as high poly modeling and rendering exercise.

  • Software used: Maya, Mental Ray, Photoshop.
  • Year: 2010
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Work done
  • The asset has been modeled and UV mapped in Maya.
  • Mental Ray shaders have been used for most of the materials.
  • Photoshop has been used to create several detail textures, like the cloth, the hilt inner material and the scratches on the blade.
  • The final image has been rendered in Maya using Mental Ray.
+
Content shown below

Below you can find the following content:

  • Two images of the asset rendered with Mentalrey;
  • Two images showing the wireframe of the asset (taken from the Maya viewport).
IMAGES

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