MOTOGP 14 is the second installment of the motorbike game series developed by Milestone and based on the official MotoGP Championship license.
MOTOGP 14 has been the first Milestone’s next-gen project and the first one to use the new GEM 2 Editor (Milestone’s proprietary next-gen engine) and the new Yebis 2 post processing system.

  • Developer: Milestone
  • Platforms: PC, PS4, PS3, X360, PSVita.
  • Software used: 3ds Max, Photoshop, Substance Designer, Crazy Bump, GEM 2 Editor.
  • Year: 2014

I worked as Environment Artist on the following tracks:

  • CATALUNYA (SPAIN);
  • SEPANG (MALAYSIA);
  • MUGELLO (ITALY);
  • MISANO (ITALY);
  • LOSAIL (QUATAR).

and my duties included:

  • Modeling and texturing the environment and the specific props of each track.
  • Set up the PBR materials in the GEM 2.
  • Set dressing the track in the GEM Editor (Milestone’s proprietary current-gen engine).
  • Sponsor placement and fixing (according to the franchisee guidelines).

I also worked as Texture Artist on the motorhome trucks of the Career mode.
The texturing work done involved:

  • create a unique albedo texture for each truck (1024×1024), based on the official Dorna references.
  • create a set of shared textures (normal, roughness, metalness and cavity) used by all trucks.
  • set up and tune the PBR material for each truck in the GEM 2 Editor.

Below you can find the following content:

  • Several in game screenshots of the CATALUNYA track (SPAIN);
  • CATALUNYA (SPAIN) gameplay video;
  • SEPANG (MALAYSIA) gameplay video;
  • MUGELLO (ITALY) gameplay video;
  • MISANO (ITALY) gameplay video;
  • LOSAIL (QUATAR) gameplay video;
  • Motorhome trucks screenshot (taken in the 3ds Max viewport);
  • Motorhome trucks albedo textures;
  • Motorhome trucks shared textures (normal, roughness, metalness and cavity).
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Project info

MOTOGP 14 is the second installment of the motorbike game series developed by Milestone and based on the official MotoGP Championship license.
MOTOGP 14 has been the first Milestone’s next-gen project and the first one to use the new GEM 2 Editor (Milestone’s proprietary next-gen engine) and the new Yebis 2 post processing system.

  • Developer: Milestone
  • Platforms: PC, PS4, PS3, X360, PSVita.
  • Software used: 3ds Max, Photoshop, Substance Designer, Crazy Bump, GEM 2 Editor.
  • Year: 2014
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Work done

I worked as Environment Artist on the following tracks:

  • CATALUNYA (SPAIN);
  • SEPANG (MALAYSIA);
  • MUGELLO (ITALY);
  • MISANO (ITALY);
  • LOSAIL (QUATAR).

and my duties included:

  • Modeling and texturing the environment and the specific props of each track.
  • Set up the PBR materials in the GEM 2.
  • Set dressing the track in the GEM Editor (Milestone’s proprietary current-gen engine).
  • Sponsor placement and fixing (according to the franchisee guidelines).

I also worked as Texture Artist on the motorhome trucks of the Career mode.
The texturing work done involved:

  • create a unique albedo texture for each truck (1024×1024), based on the official Dorna references.
  • create a set of shared textures (normal, roughness, metalness and cavity) used by all trucks.
  • set up and tune the PBR material for each truck in the GEM 2 Editor.
+
Content shown below

Below you can find the following content:

  • Several in game screenshots of the CATALUNYA track (SPAIN);
  • CATALUNYA (SPAIN) gameplay video;
  • SEPANG (MALAYSIA) gameplay video;
  • MUGELLO (ITALY) gameplay video;
  • MISANO (ITALY) gameplay video;
  • LOSAIL (QUATAR) gameplay video;
  • Motorhome trucks screenshot (taken in the 3ds Max viewport);
  • Motorhome trucks albedo textures;
  • Motorhome trucks shared textures (normal, roughness, metalness and cavity).
CATALUNYA (SPAIN) IN GAME SCREENSHOTS
TRACKS GAMEPLAY VIDEOS
MOTORHOME TRUCKS SCREENSHOTS
MOTORHOME TRUCKS TEXTURES

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