I worked as Environment Artist on the following tracks:
- MAGGIORA (ITALY);
- HYVINKAA (FINLAND);
- MATTERLEY BASIN (GREAT BRITAIN).
My duties included:
- Modeling and texturing the terrain and the specific props of each track.
- Sculpting the terrain in Mudbox to generate the high map used in game to simulate the base skids of the track.
- Set dressing the track in the GEM Editor (Milestone’s proprietary current-gen engine).
- Sponsor placement and fixing (according to the franchisee guidelines).