MXGP PS4 is the porting of the MXGP game (originally developed for PS3/X360/PC/PSVita) using the GEM 2 Editor (Milestone’s proprietary next-gen engine).
The GEM 2 Editor allowed us to use the new PBR materials, higher resolution textures and the new Yebis 2 post processing system, to improve the visuals of the original MXGP game.

  • Developer: Milestone
  • Platforms: PS4.
  • Software used: 3ds Max, Mudbox, Photoshop, Substance Designer, Crazy Bump, GEM 2 Editor.
  • Year: 2014

I worked as Environment Artist on the 4 new tracks available for PS4 only:

  • SEVLIEVO (BULGARIA);
  • LOKET (CZECH REPUBLIC);
  • ARCO DI TRENTO (TRENTINO);
  • LIEROP (EUROPE).

My duties included:

  • Modeling and texturing the terrain and the specific props of each track.
  • Set up the PBR materials in the GEM 2.
  • Sculpting the terrain in Mudbox to generate the high map used in game to simulate the base skids of the track.
  • Set dressing the track in the GEM 2 Editor (Milestone’s proprietary current-gen engine).
  • Sponsor placement and fixing (according to the franchisee guidelines).
  • Create the new textures and set up the PBR materials on the MAGGIORA track (ITALY).
  • Create the new textures and set up the PBR materials of the office environment (used in the Career mode).

Below you can find the following content:

  • Several in game screenshots of the MAGGIORA track (ITALY);
  • SEVLIEVO (BULGARIA) gameplay video;
  • LOKET (CZECH REPUBLIC) gameplay video;
  • ARCO DI TRENTO (TRENTINO) gameplay video;
  • LIEROP (EUROPE) gameplay video;
  • MAGGIORA (ITALY) gameplay video (skip to minute 1:26).
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Project info

MXGP PS4 is the porting of the MXGP game (originally developed for PS3/X360/PC/PSVita) using the GEM 2 Editor (Milestone’s proprietary next-gen engine).
The GEM 2 Editor allowed us to use the new PBR materials, higher resolution textures and the new Yebis 2 post processing system, to improve the visuals of the original MXGP game.

  • Developer: Milestone
  • Platforms: PS4.
  • Software used: 3ds Max, Mudbox, Photoshop, Substance Designer, Crazy Bump, GEM 2 Editor.
  • Year: 2014
+
Work done

I worked as Environment Artist on the 4 new tracks available for PS4 only:

  • SEVLIEVO (BULGARIA);
  • LOKET (CZECH REPUBLIC);
  • ARCO DI TRENTO (TRENTINO);
  • LIEROP (EUROPE).

My duties included:

  • Modeling and texturing the terrain and the specific props of each track.
  • Set up the PBR materials in the GEM 2.
  • Sculpting the terrain in Mudbox to generate the high map used in game to simulate the base skids of the track.
  • Set dressing the track in the GEM 2 Editor (Milestone’s proprietary current-gen engine).
  • Sponsor placement and fixing (according to the franchisee guidelines).
  • Create the new textures and set up the PBR materials on the MAGGIORA track (ITALY).
  • Create the new textures and set up the PBR materials of the office environment (used in the Career mode).
+
Content shown below

Below you can find the following content:

  • Several in game screenshots of the MAGGIORA track (ITALY);
  • SEVLIEVO (BULGARIA) gameplay video;
  • LOKET (CZECH REPUBLIC) gameplay video;
  • ARCO DI TRENTO (TRENTINO) gameplay video;
  • LIEROP (EUROPE) gameplay video;
  • MAGGIORA (ITALY) gameplay video (skip to minute 1:26).
MAGGIORA (ITALY) IN GAME SCREENSHOTS
GAMEPLAY VIDEOS

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