My name is Andrea Massa and I have been working in the game industry for 10 years: during this time I worked both in Development (as Environment Artist and Level Designer) and in Quality Assurance (as Head of QA, QA Localization Assistant Team Lead and QA Localization Senior Tester).
I am currently working as Senior Environment Artist & Level Designer at Lunar Great Wall Studios, an indie game studio created with several former colleagues, where we are developing our first game using Unreal Engine 4, “Another Sight”.
In the last couple of years I developed a keen interest for stylized / hand-painted art, devoting most of my spare time to research and study artists and games, in the effort to improve my workflow and my style furthermore.

  • Maya
  • Zbrush
  • Photoshop
  • 3D Coat
  • Substance Designer
  • Substance Painter
  • MightyBake
  • xNormal
  • Unreal Engine 4
  • 3ds Max
  • Quixel Suite
  • Knald
  • CrazyBump
  • Marmoset Toolbag
  • Unity
  • Perforce
  • Jira
  • Mantis
  • 3D Modeling
  • Sculpting
  • Retopology
  • UV mapping
  • Texture Baking
  • PBR Texturing
  • Hand Painted Texturing
  • UE4 Shaders Setup
  • UE4 Blueprints Setup
  • Environment Design
  • Props Design
  • Level Greyboxing
  • Level Design
  • World Building
  • Set Dressing
  • Lighting
  • Scripting (MEL and Python to create useful scripts in Maya)
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Profile

My name is Andrea Massa and I have been working in the game industry for 10 years: during this time I worked both in Development (as Environment Artist and Level Designer) and in Quality Assurance (as Head of QA, QA Localization Assistant Team Lead and QA Localization Senior Tester).
I am currently working as Senior Environment Artist & Level Designer at Lunar Great Wall Studios, an indie game studio created with several former colleagues, where we are developing our first game using Unreal Engine 4, “Another Sight”.
In the last couple of years I developed a keen interest for stylized / hand-painted art, devoting most of my spare time to research and study artists and games, in the effort to improve my workflow and my style furthermore.

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Main Software
  • Maya
  • Zbrush
  • Photoshop
  • 3D Coat
  • Substance Designer
  • Substance Painter
  • MightyBake
  • xNormal
  • Unreal Engine 4
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Additional Software
  • 3ds Max
  • Quixel Suite
  • Knald
  • CrazyBump
  • Marmoset Toolbag
  • Unity
  • Perforce
  • Jira
  • Mantis
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Technical Skills
  • 3D Modeling
  • Sculpting
  • Retopology
  • UV mapping
  • Texture Baking
  • PBR Texturing
  • Hand Painted Texturing
  • UE4 Shaders Setup
  • UE4 Blueprints Setup
  • Environment Design
  • Props Design
  • Level Greyboxing
  • Level Design
  • World Building
  • Set Dressing
  • Lighting
  • Scripting (MEL and Python to create useful scripts in Maya)
PROFESSIONAL EXPERIENCE
  • From August 2017 to date (actual job)
LUNAR GREAT WALL STUDIOS
www.lgwstudios.com
  • Senior Environment Artist & Level Designer
  • Games developed:
    · Another Sight (PS4, XboxONE, PC, SWITCH)
  • From April 2015 to July 2017
SELF EMPLOYED
  • Freelance Environment Artist & Level Designer
  • Unreal Engine 4 modular environments creation for Lunar Great Wall Studios and InVRsion.
  • From October 2013 to April 2015
MILESTONE
www.milestone.it
  • Environment Artist
  • Games developed:
    · RIDE (PS4, XboxONE, PS3, X360, PC)
    · MXGP (PS4)
    · MotoGP 14 (PS4, PS3, X360, PSVita, PC)
    · MXGP (PS3, X360, PSVita, PC)
  • From February 2013 up to October 2013

MILESTONE
www.milestone.it
  • Head of Q& Extenal QA Coordinator
  • Games developed:
    · MotoGP 13 (PS3, X360, PSVita, PC)
    · WRC 4 (PS3, X360, PSVita, PC)
  • From August 2011 to February 2013

SEGA Europe
www.sega.co.uk
  • QA Localization Assistant Team Lead
  • Games developed:
    · Aliens: Colonial Marines (PS3, X360, Wii U, PC)
    · Binary Domain (PS3, X360, PC)
    · Anarchy Reigns (PS3, X360)
    · The Cave (PS3, X360, WiiU, PC)
    · Sonic Adventure 2 (PS3, X360, PC)
    · Sonic CD (PS3, X360, PC)
    · Sonic 4 Episode 2 (PS3, X360, PC, iOS)
    · Hell Yeah! (PS3, X360, PC)
    · Jet Set Radio (PS3, X360, PC, iOS)
    · Vikings (PS3, X360, PC)
    · The House of the Dead: Overkill (PS3)
    · The House of the Dead 3 (PS3)
    · The House of the Dead 4 (PS3)
    · Virtua Tennis Championship (iOS, Android)
  • From November 2010 to August 2011

SEGA Europe
www.sega.co.uk
  • QA Localization Senior Tester
  • Games developed:
    · Captain America – Super Soldier (PS3, X360, 3DS, DS)
    · Total War: Shogun 2 (PC)
    · Thor: God of Thunder (Wii)
    · Conduit 2 (Wii)
    · Shinobi (3DS)
    · Super Monkeyball 3D (3DS)
  • From September 2010 to November 2010

COLOSSAL GAMES
http://www.colossalgames.eu/
  • Environment & Prop Artist
  • Games developed:
    · Commando Jack (iPad, iPhone)
  • From November 2007 to July 2009

ARTEMATICA ENTERTAINMENT
http://www.artematica.com/
  • Environment Artist & Level Designer
  • Games developed:
    · Diabolik – The Original Sin (PC, PS2, PSP, Wii)
    · Julia Innocent Eyes (PC, DS)
EDUCATION & TRAINING
  • From May 2018 to July 2018

BRUSH FORGE
brushforge.com
  • AEON CORE – Hero Prop Design and Texturing – taught by Jordan Powers (Prop Artist @ Blizzard Entertainment)
  • From February 2018 to April 2018

CG MASTER ACADEMY
3d.cgmasteracademy.com
  • Stylized 3D Asset Creation for Games – taught by Kevin Griffith (Senior Environment Artist @ Bigpoint GmbH)
  • From October 2016 to December 2016

CG MASTER ACADEMY
3d.cgmasteracademy.com
  • UE4 Modular Environments – taught by Clinton Crumpler (Principal Artist @ Midwinter Entertainment)
  • From April 2010 to July 2010

ESCAPE STUDIOS
www.pearsoncollegelondon.ac.uk
  • Video Games Art Production – taught by Simon Fenton (former Lead Artist @ Sony Computer Entertainment’s London)
  • From October 2009 to December 2009

MYKEY STUDIOS - Autodesk Training Center
http://www.mykeystudios.it
  • Maya Advanced Course

  • From November 2006 to October 2007

Virtual Reality & Multi Media Park
www.edu.vrmmp.it
  • Master’s degree in Methods and Techniques for Digital Entertainment (v.102/110)

  • From October 2001 to March 2006

IULM University
http://www.iulm.com
  • Academic degree in Public Relations and Advertising (v.100/110)
  • Graduation thesis: Massive Multiplayer Online Games. Two case studies: Mythic & Blizzard
  • From September 1996 to July 2001
Gerolamo Cardano High School
www.iiscardano.it
  • A-level exam in Sciences and Foreign Languages (v. 77/100)

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