My name is Andrea Massa and I have been working in the game industry for almost 10 years. During this time I worked both in Development (as 3D Environment Artist and Level Designer) and in Quality Assurance (as Head of QA, QA Localization Assistant Team Lead and QA Localization Senior Tester).
I am currently working as Senior 3D Environment Artist & Level Designer at Lunar Great Wall Studios, an indie game studio created with several former colleagues, where we are developing our first game using Unreal Engine 4.
In the last couple of years I developed a keen interest for stylized / hand-painted art: in my spare time I am always working on colorful personal projects to develop my style and my workflow furthermore.

  • Maya
  • Zbrush
  • Photoshop
  • 3D Coat
  • Substance Painter
  • Substance Designer
  • MightyBake
  • xNormal
  • Bitmap 2 Material
  • Unreal Engine 4
  • Marmoset Toolbag
  • Perforce
  • 3ds Max
  • Mudbox
  • Quixel Suite
  • TopoGun
  • UVLayout
  • Knald
  • CrazyBump
  • Unreal Development Kit
  • Unity
  • CryEngine 3
  • Jira
  • Mantis
  • Office Suite
  • High poly modeling (Maya / 3ds Max)
  • High poly sculpting (ZBrush / Mudbox)
  • Tilable Texture Sculpting (ZBrush)
  • Low poly modeling
  • Modular modeling
  • Retopology (Maya / 3ds Max / 3D Coat / TopoGun)
  • UV mapping (Maya / 3ds Max / 3D Coat / UVLayout)
  • Normal map baking (Mighty Bake / Knald / Xnormal / Substance Designer)
  • Texturing
  • Texture painting
  • Unreal Engine 4 next-gen PBR materials setup (Albedo, Roughness, Metallic)
  • CryEngine / Unity next-gen PBR materials setup (Albedo, Specular, Glossiness)
  • Old-gen materials setup (Diffuse, Specular): i.e. UDK materials.
  • Terrain sculpting and texturing (Unreal Engine 4 / UDK / CryEngine)
  • Unreal Engine 4 Blueprint Setup (for both art and level design)
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Profile

My name is Andrea Massa and I have been working in the game industry for almost 10 years. During this time I worked both in Development (as 3D Environment Artist and Level Designer) and in Quality Assurance (as Head of QA, QA Localization Assistant Team Lead and QA Localization Senior Tester).
I am currently working as Senior 3D Environment Artist & Level Designer at Lunar Great Wall Studios, an indie game studio created with several former colleagues, where we are developing our first game using Unreal Engine 4.
In the last couple of years I developed a keen interest for stylized / hand-painted art: in my spare time I am always working on colorful personal projects to develop my style and my workflow furthermore.

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Main Software
  • Maya
  • Zbrush
  • Photoshop
  • 3D Coat
  • Substance Painter
  • Substance Designer
  • MightyBake
  • xNormal
  • Bitmap 2 Material
  • Unreal Engine 4
  • Marmoset Toolbag
  • Perforce
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Additional Software
  • 3ds Max
  • Mudbox
  • Quixel Suite
  • TopoGun
  • UVLayout
  • Knald
  • CrazyBump
  • Unreal Development Kit
  • Unity
  • CryEngine 3
  • Jira
  • Mantis
  • Office Suite
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Technical Skills
  • High poly modeling (Maya / 3ds Max)
  • High poly sculpting (ZBrush / Mudbox)
  • Tilable Texture Sculpting (ZBrush)
  • Low poly modeling
  • Modular modeling
  • Retopology (Maya / 3ds Max / 3D Coat / TopoGun)
  • UV mapping (Maya / 3ds Max / 3D Coat / UVLayout)
  • Normal map baking (Mighty Bake / Knald / Xnormal / Substance Designer)
  • Texturing
  • Texture painting
  • Unreal Engine 4 next-gen PBR materials setup (Albedo, Roughness, Metallic)
  • CryEngine / Unity next-gen PBR materials setup (Albedo, Specular, Glossiness)
  • Old-gen materials setup (Diffuse, Specular): i.e. UDK materials.
  • Terrain sculpting and texturing (Unreal Engine 4 / UDK / CryEngine)
  • Unreal Engine 4 Blueprint Setup (for both art and level design)
PROFESSIONAL EXPERIENCE
  • From August 2017 to date (actual job)
LUNAR GREAT WALL STUDIOS
www.lgwstudios.com
  • POSITION HELD: Senior 3D Environment Artist & Level Designer
  • GAMES DEVELOPED:
    · Unannounced Project (PS4, XboxONE, PC, SWITCH)
  • From April 2015 to July 2017
SELF EMPLOYED
  • POSITION HELD: Freelance 3D Environment Artist & Level Designer
  • DUTIES: Unreal Engine 4 modular environments creation.
  • From October 2013 to April 2015
MILESTONE
www.milestone.it
  • POSITION HELD: 3D Environment Artist
  • GAMES DEVELOPED:
    · RIDE (PS4, XboxONE, PS3, X360, PC)
    · MXGP (PS4)
    · MotoGP 14 (PS4, PS3, X360, PSVita, PC)
    · MXGP (PS3, X360, PSVita, PC)
  • From February 2013 up to October 2013

MILESTONE
www.milestone.it
  • POSITION HELD: Head of Q& Extenal QA Coordinator
  • GAMES DEVELOPED:
    · MotoGP 13 (PS3, X360, PSVita, PC)
    · WRC 4 (PS3, X360, PSVita, PC)
  • From August 2011 to February 2013

SEGA Europe
www.sega.co.uk
  • POSITION HELDQA Localization Assistant Team Lead
  • GAMES DEVELOPED:
    · Aliens: Colonial Marines (WiiU, PS3, X360, PC)
    · Binary Domain (PS3, X360, PC)
    · Anarchy Reigns (PS3, X360)
    · Sonic Adventure 2 (PS3, X360, PC)
    · Sonic CD (PS3, X360, PC)
    · Sonic 4 Episode 2 (PS3, X360, PC, iOS)
    · Hell Yeah! (PS3, X360, PC)
    · The House of the Dead: Overkill (PS3)
    · The House of the Dead 3 (PS3)
    · The House of the Dead 4 (PS3)
  • From November 2010 to August 2011

SEGA Europe
www.sega.co.uk
  • POSITION HELDQA Localization Senior Tester
  • GAMES DEVELOPED:
    · Captain America – Super Soldier (PS3, X360, 3DS, DS)
    · Total War: Shogun 2 (PC)
    · Thor: God of Thunder (Wii)
    · Conduit 2 (Wii)
    · Shinobi (3DS)
    · Super Monkeyball 3D (3DS)
  • From September 2010 to November 2010

COLOSSAL GAMES
http://www.colossalgames.eu/
  • POSITION HELD: 3D Environment & Prop Artist
  • GAMES DEVELOPED:
    · Commando Jack (iPad, iPhone)
  • From November 2007 to July 2009

ARTEMATICA ENTERTAINMENT
http://www.artematica.com/
  • POSITION HELD: 3D Environment Artist & Level Designer
  • GAMES DEVELOPED:
    · Diabolik – The Original Sin (PC, PS2, PSP, Wii)
    · Julia Innocent Eyes (PC, DS)
EDUCATION & TRAINING
  • From October 2016 to December 2016

CG MASTER ACCADEMY
3d.cgmasteracademy.com
  • UE4 Modular Environments – taught by Clinton Crumpler (Senior Environment Artist at The Coalition)
  • From April 2010 to July 2010

ESCAPE STUDIOS
www.pearsoncollegelondon.ac.uk
  • Game Art Production Course – taught by Simon Fenton (former SCE London Artist)
  • From October 2009 to December 2009

MYKEY STUDIOS - Autodesk Training Center
http://www.mykeystudios.it
  • Maya Advanced Course

  • From November 2006 to October 2007

Virtual Reality & Multi Media Park
www.edu.vrmmp.it
  • Master’s degree in Methods and Techniques for Digital Entertainment (v.102/110)

  • From October 2001 to March 2006

IULM University
http://www.iulm.com
  • Academic degree in Public Relations and Advertising (v.100/110)
  • Graduation thesis: Massive Multiplayer Online Games. Two case studies: Mythic & Blizzard
  • From September 1996 to July 2001
Gerolamo Cardano High School
www.iiscardano.it
  • A-level exam in Sciences and Foreign Languages (v. 77/100)

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